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Wild ARMs 4 Raquel solo - Divine Weapon 3 (part 2)

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Uploaded By Administrator. Added on: 03 January 2011.

Description

This is a segment from my Raquel solo run. The rules are as follows: -Characters other than Raquel can only Guard. -Characters other than Raquel must be under level 10 (this is done by equipping the Monopoly Gourd on Raquel). -Characters other than Raquel must use their initial equipment. No Alter Parts may be used for Jude's ARM. -No items that can be only gotten through New Game+ carry overs can be used. This is done on New Game+ only to have access to the Monopoly Gourd to keep other characters' levels in check. Nothing carried over from the previous playthrough will be used. This is the final form of Divine Weapon, the final boss. The party gets fully healed and 100 FP for this battle, which is less of an advantage as it seems at first. He has a number of abilities. He has a total of four attacks: ABM Launcher, Arch Smasher, Energy Saber, and Handy Cannon. ABM Launcher is a magical attack that randomly hits every hex that is empty or contains an ally. Arch Smasher is another magical attack that hits hexes around the target hex as well. Energy Saber is a melee physical attack and Handy Cannon is a ranged physical attack that deals pathetic damage. He also has two other abilities. One is Boost Attack, which triples the damage of his next attack, which is major pain if used with ABM Launcher or Arch Smasher. His other is Accelerator, which allows him to get an instant turn at random, which can screw over any plan if you're depending on him only having as many turns as <b>...</b>
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